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meet the team

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Dihlon luther

Narrative Writer, Game Producer, Programmer

Dihlon Luther is a double-major in Game Design and  Film/TV at DePaul.  He has a passion for storytelling and the skill to implement in all forms.  From writing to programming to voice acting, Dihlon does it all--with audience in mind.

 

In this game, Dihlon has spearheaded production,  problem solving in all disciplines while guiding creative meetings, streamlining/implementing code, and facilitating team (and gameplay) cohesion.

He also wrote the entirety of the game's story, adapting it to gameplay and making complex characters.

Alfredo Rodriguez

Lead Programmer

Alfredo Rodriguez is a Game Design major at DePaul.  He excels in Level Design, and is well rounded in coding and development for a variety of game engines. Alfredo also enjoys balancing and can wrangle a slew of numbers to create an optimized gameplay experience.  

In this game, Alfredo worked heavily with Unreal Blueprints to implement the major gameplay elements and systems.

joe antonucci

Lead Level Designer/Asset Artist

Joe is a Masters' student at DePaul, studying Game Design.  He has a passion for tabletop games and a talent for level design, conceptualizing and piecing together vibrant, cohesive level spaces that players will love to explore. 

 

In this game, Joe has stayed at the forefront of development meetings and created all the physical level spaces, utilizing props and environmental assets to flesh out the world around the player. He also created the lore for the story, making it as rich as the level content.

Nico Perez-Garcia

Lighting Artist

Nico Perez-Garcia is a major in Game Design at DePaul. He excels at 3D modeling in Blender, and can conceptualize and block out overall level spaces with inspiration and ease.

In this game, Nico focused on implementing dynamic lighting, bringing the details to life within each level.

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drew mcnamer

Sound Design/Composition

Drew McNamer is a Game Design major at DePaul with a focus on sound design.  An expert in all things audio, Drew's passion for music and ability to implement allow him to create vibrant auditory environments and emotionally gripping soundtracks.

In this game, he composed all of the music, created the sound effects, and engineered all in-game audio elements using FMOD, 

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